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removed posts for 6286974 (07/23/18) BB
removed posts for 6286974 (07/23/18) BB
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  • Question about props in Hammer

    shittyhorsey:

    I received this message from someone trying to build a map with some props I ported.

    “Dear Horsey,
    today I finally tried to use your props from witcher in hammer to create a map.
    After compiling the map no prop is visible. Not even one out of the witcher props.
    The error log from hammer says I have to compile the props via prop_static. Naturally I had done so all the time.
    After searching on Google I found out, that the props itself may be are not correctly compiled.

    Could you please have a look into the props out of witcher?”

    I don’t know shit about hammer or what could be causing the problem.  Anybody have any ideas or suggestions I could pass along to the question asker?

    In Source, props have to be compiled with the “$staticprop” in the QC file for optimization reasons. The only ways to get around this error are to either recompile all these props with $staticprop or to use different entity types instead of prop_static. prop_dynamic might do the trick, but it’s not optimized.

    In my opinion, if you are building these maps for SFM, it’s a waste of time to both make this into a bsp map and also to recompile all these props with $staticprop. Just scenebuild inside of SFM and send people the DMX file.

    Source: shittyhorsey
    • February 24, 2016 (2:38 pm)
    • 14 notes
    1. peachpix liked this
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    5. shittyhorsey reblogged this from ganonking and added:
      There you go question asker.
    6. shittyhorsey liked this
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    8. ganonking reblogged this from shittyhorsey and added:
      In Source, props have to be compiled with the “$staticprop” in the QC file for optimization reasons. The only ways to...
    9. marine1952 liked this
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    11. queenofsmut18 reblogged this from shittyhorsey and added:
      He needs help peeps! Help him out! O_O
    12. queenofsmut18 liked this
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